The Edutainment in Instruction-Edutainment and Classroom Instruction: Challenges and Relevance. Current Trend Lecture Series. Lecture 1

                 Edutainment and Classroom Instruction: Challenges and Relevance. Lecture 1

                                                                      By 

                                                        Olaide Alabi (PhD)

The combination of education and entertainment is known as edutainment, this new form of approach is emerging rapidly for effective classroom instruction; the main purpose of this approach is to support tutoring with entertainment (Aksakala 2014, David (2015).

 

The term edutainment was developed by Bob Heyman while producing a document for the National Geographic Society in the United States of America. Edutainment means educational entertainment, it consists of instructional techniques which engage and motivate the learners as well as enhance learning, it engages more fun and makes learning less boring (Yaylaci and Yaylaci 2016).

 

Edutainment techniques could be in various forms, such as games, movie scenes, shows, museums, zoos, comedic drama, and tele-teaching, In essence, the different types of media used would categorise edutainment into their classes depend so much on what instructor or a teacher wants learners to be exposed to therefore media, technology and instruction cannot be separated, they are part of new classroom pedagogy (Green, 2017 and Alabi, O. 2019,).

 

To overcome students’ predicaments and make learning more effective, it has been suggested that strategies using visual materials, teaching through practical work, reducing the content of the curriculum, using various study techniques, and connecting topics with daily life would go a long way (Ekici 2010, Atilla (2012),). 

Technological gadgets came with different media that could make classroom activities less stressful. Learning could be effective if teachers could bring contemporary trends into teaching, especially to the present generation of students, life itself is exciting, and edutainment is to provide fun and learning, it is a way of improving teaching and learning in school.

Contrary to expectation it has been revealed that there has not been a great improvement in the achievement of some school subjects, and this is so surprising. Part of the factors responsible for this is if schools are not able to exploit the opportunities offered by technologies; other factors could be a lack of facilities, and equipment which will make the use of edutainment inevitable (Alabi, 2017).

 

curriculum content being overloaded and not generally related to working life, alienation of topics and prevalence of some difficult subjects could serve as a diminishing return in learning in the classroom. Lack of discussion of topics of interest, and the absence of clear expression has also been emphasised in this direction, so edutainment could lead to an opportunity to manifest creative ability, especially in academic matters.

 

In the school system, there is hardly any subject that does not originate from natural activities and the natural environment at times they involve the study of survival techniques as a way of coping with the challenges in the global community. With the fast rate of development that is ongoing globally, the edutainment approach should be made effective in the classroom. Training of students is essential, students’ capability for self-directed learning and self-growth is paramount which is why the edutainment approach is relevant in instruction.

 

Without a fun relating approach, learning might be very difficult and daunting, to improve the quality of teaching and learning in schools, students’ perceptions ought to be taken into consideration. To help them determine the factors that would make them understand the global concepts and the ones that could jeopardise their chances in life or negatively affect students’ attitudes towards any subjects, an edutainment approach is inevitable.

 

In a nutshell, edutainment is a modern technological approach to education that helps different concepts turn into entertaining events or activities (Anikina and Yakimenko 2016).,

 

Challenges Faced by Edutainment

·         Among the prevalent challenges that the majority of teachers and instructors face these days is that they cannot categorise edutainment as an instructional process.

·         Some teachers could not realise that the actual entertainment could be modified to be a form of teaching,

·         A lot of instructors do not realise the essence of edutainment as an approach, they fail to realise that the approach could be used to the optimal level to make students learn especially if they are not ready to sacrifice their time to work out the best usage of the approach.

·         The need to make instruction fun if care is not taken could make them ruin the process because if not, they might derail from teaching the actual concept required within a given instruction, thereby module-up the approach and creating more confusion for learners.

·         Another challenge is that it should be realised that the edutainment approach is not about being clownish or creating a noisy environment but rather making students learn with fun and pleasure.

·         There is still the problem of teachers and schools not being able to afford modern scientific equipment and supportive equipment to make it work.

. Relevance of Edutainment

·         It is an indisputable fact that the traditional method of teaching is obsolete. The impact of the edutainment approach to instruction is enormous:

·         The mode of instruction is highly adaptable to different application and in the end, make students happy.

·         The overloaded curriculum, the abstract and interdisciplinary nature of some concepts and difficulties with the textbooks are some of such factors preventing students from learning but edutainment when used could put an end to such problems.

·         The use of edutainment in school as a welcome development among teachers could solve teaching/learning problems with ease

·         Students would learn and retain information in their memory better and longer if edutainment is used for instruction.

·         The use of edutainment will enable students to be more productive and knowledgeable, thereby contributing to global growth and development, which is a major goal of education.

·         Through it, learners’ personalities could be modified, and their behaviour could be transformed for the better.

·         Edutainment is a fun-related instructional technique. It offers teachers the opportunity to bring entertainment into the classroom.

·         It is to improve learners’ academic achievement and turn the process of instruction into real interaction, especially between teachers and students.

·         Edutainment method of teaching launches students into the better instructional method in all subjects, this method offers students access to watch and participate in the process of instruction

·         The challenge of assimilating the content of the curriculum by students would become a forgotten issue with the use of the edutainment approach.

References

Aksakala, N. (2014). The Approach of the Edutainment Science Direct: 5th World Conference on Learning, Teaching and Educational Leadership, WCLTA. www.sciencedirect.com


Alabi, B.O. (2017) Assessment of School Facilities in Lagos State Junior Secondary Schools. A thesis submitted to the Department of Science and Technology Education, Faculty of Education, Lagos State University, Ojo, 

 

Alabi, B.O. (2019). Impact of Video Compact Disc (VCD) Mode of Instruction on Students’ Academic Performance in Social Studies: An Element of Basic Education in Lagos State. Eko Journal of Educational Research, 6, 194-200

 

Anikina, O. V. & Yakimenko E. V. (2016) Edutainment as a Modern Technology of Education Procedia - Social and Behavioral Sciences 166, 475 – 479. Available online at www.sciencedirect.com

Atilla C. F. (2012). What makes biology learning difficult and effective: Students’ views. Educational Research and Reviews Vol. 7(3), pp. 61-71, 19 January 2012 Available online at http://www.academicjournals.org/ERR DOI: 10.5897/ERR11.205 ISSN 1990-3839 ©2012 Academic Journals

Brabcovaa, D., Lovasovab, V., Kohoutc, J. Zarubovad, J. & Komarekea, V, (2013). Improving the knowledge of epilepsy and reducing epilepsy-related stigma among children using educational video and educational drama—A comparison of the effectiveness of both interventions Sci Verse Science Direct Seizure journal w w.w. Elsevier. co m/lo c

Daniel. A (2016): Effects of Naija Music on Young Adults

http://m.guardian.ng/saturday-magazine/effects-of-naija-music-on-y0ung-adults/

 

David. F, (2015).Edutainment: 5 Ways to Combine Education and Entertainment/The Best School https://the best schools.org/magazine/edutainment-gamify-educative.

 

Ekici, G., 2010. An examination of the high school student’s perceptions about biology laboratory environment education. E-Journal of New World Sci. Acad., 5, (3): 180-186.

Gelt, J. (2015). "Art; Tap and Tour; Museums are quietly adapting to the app-happy 'selfie culture". Los Angeles Times. ISSN 0458-3035

 

Gordon, K. (2013).  How does music affect learning experience – LEOlearning             https://leolearning.com/2013/08/how-does-music-affect-the-learning-experience?

 

Green, L. (2017): Music, Informal Learning and the School: A New Classroom Pedagogy, 1st Edition, first published 2008 http://doi.org/10.4324/97813/5248523

 

Guy, R. & Marquis, G. (2016) "The Flipped Classroom: A Comparison of Student Performance Using Instructional Videos and Podcasts Versus the Lecture-Based Model of Instruction". Issues in Informing Science & Information Technology. 13: 001–013. doi:10.28945/3461. ISSN 1547-5840

 

Jaeho, S. Yangrak, L., & Hyun-Kyung, K.  (2015) Understanding STEM, STEAM Education, and Addressing the Issues Facing STEAM in the Korean Context https://doi.org/10.14697/jkase.2015.35.4.0709

 

Ruby, J. (2016). "Using Edutainment to Facilitate Mathematical Thinking and Learning: An Exploratory Study" (PDF) Journal of Mathematics Education

9: 37–52. Archived (PDF) from the original on 2017- 08-17

 

Yaylaci, F. G. & Yaylaci, A.F. (2016).Understandings and Tendencies of Edutainment in Turkey: An Evaluation Based on Neil Postman’s Criticism on Education, Entertainment and Technology.  Contemporary Educational Technology, 2016, 7(3), 241-263

 Assignment 

Give a precise explanation of what you understand Edutainment to be and submit at the comment session on this page

 

 

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